Family Pay BV seeks to develop a personalized game aimed at individuals aged 18-30 who are under financial supervision. The goal is to create an engaging gaming experience that aids in financial management and can be played over 1-3 years.
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1. It should be beneficial due to the limited time of support each person in the target audience gets, which is 17 hours a year.
2. It could help the target audience to keep practicing financials and maintain financial stability.
User Research Questions
Empathy Map
Here’s what came out:
1. Positive/Negative emotions arise during gaming, particularly from competition and story.
2. Watching games can elicit admiration, humor, and a sense of competition.