Description


Family Pay BV seeks to develop a personalized game aimed at individuals aged 18-30 who are under financial supervision. The goal is to create an engaging gaming experience that aids in financial management and can be played over 1-3 years.

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Wireframe

Research


1. It should be beneficial due to the limited time of support each person in the target audience gets, which is 17 hours a year.

2. It could help the target audience to keep practicing financials and maintain financial stability.

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User Research Questions

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Empathy Map

With the help of an expert game designer, the following question was asked: “Why are emotions added to a game?"

Here’s what came out:

1. Positive/Negative emotions arise during gaming, particularly from competition and story.

2. Watching games can elicit admiration, humor, and a sense of competition.

How might we design a game that maximizes engagement and effectively teaches financial management skills within the limited support time available to individuals aged 18-30 under financial supervision?

User Needs